![]() You can negotiate for better quest rewards. Start each fight with 4 Defend and 2 Temporary Power.Īdds a random authority card to your draw pile at the start of every negotiation.Īt the start of each negotiation, gain 3 Renown and 2 Influence. Voice of the People has 4 Resolve and deals 2 n damage each turn, where n is equal to the stacks on this argument. Start all negotiations with the Argument Voice of the People. Whether health or resolve is restored depends on whether it's a negotiation or a battle.Īt the end of your turn, gain 1-3 Defense. Whenever you draw a Parasite card, restore 2 Health or Resolve. Gain +5 max HP each night after sleeping. Gain 1 Defense on all cards that apply Defense.īrawl mode: Cost 200 to gift (change from Liked to Loved)īrawl mode: Cost 150 to gift (change from Liked to Loved)Īt the start of every negotiation, incept 5 Planted Evidence for your opponent This allows the player to bribe an Admiralty for free, making them help you negotiate or fight.Īt the start of each day, receive 75 Shills. Once per day, an Admiralty member will assist in combat or negotiation. Gaining this boon will also gain 2 Resolve, while losing this boon does not cause the Resolve to change. Gaining this boon will also gain 2 Health, while losing this boon does not cause the Health to change. Each character in the game belongs to a faction and has a profession that determines what Bane or Boon they provide. Fssh loves Sal by default.īeing Hated or Loved provides a Bane or Boon to the player that provides a bonus depending on the character class. NPC's that love the player have -20 core Resolve (minimum 1). Loved- characters who like the player, if gifted shills, done specific favors for, or are affected by Charming, will love the player and provide a class specific Boon, as well as assist in combat or negotiation.NPC's that like the player have -10 core Resolve (minimum 1). Liked - characters helped by doing work for them or are bought drinks at a bar will like the player, and will provide support in nearby negotiations.Neutral/Not Met - no effect on the player.NPC's that dislike the player have +10 core Resolve. Disliked - characters who are attacked, intimidated, or are the victim of a shakedown will dislike the player and heckle in nearby negotiations.NPC's that hate the player have +20 core Resolve in negotiations. NPC's that hate the player give a class-specific Bane, heckle in nearby negotiations, join battles against the player if present, and always target the player in battle. Hated - occurs randomly when murdering characters in battles that are not isolated, or from certain quest results (betraying/capturing a character).By default, most NPC's will be Neutral towards the player. Relationships with NPC's come in 5 stages.
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